Saturday, 3 November 2012
-Captain Mal Reynolds update-
Decided to load this back up, thinking of doing a bigger project with him, purely fan-art.
Its not quite ready for low poly time, but a few fixes here and there should sort that out.
Anywho, anjoy
Saturday, 8 September 2012
Saturday, 16 June 2012
Fight Game Character - The Gent -
A character I've been working on in spare time [spare being the operative word, I've bagged a job 200 miles away, so I've been trying to arrange somewhere to live]
There are still a few things I need to work on: the diffuse and specular needs a quick tweak and there are a couple of areas the skin didn't take too well.
There are still a few things I need to work on: the diffuse and specular needs a quick tweak and there are a couple of areas the skin didn't take too well.
Here is the process from concept to it's current state.
Finalised Zbrush Sculpt |
Low Poly: 3600 tri's |
Rigged [Biped] Skinned [3ds Max Skin] and Posed - Ready for animation |
Something to note: he's going be for an iOS game, but the only poly's on screen will be character, so a high poly count would be fine [something like 9k perhaps]. I managed to get it down to 3600 tri's and was satisfied with the silhouette and animat-ey topology. Watch this space for updates on "Fight Game" [name to be decided]
Thursday, 7 June 2012
Wednesday, 6 June 2012
Tuesday, 5 June 2012
Sunday, 3 June 2012
Tuesday, 8 May 2012
-The Pagemaster: Horror-
So, here's what i've been working on today. In case you're unaware of who he is, he's "Horror" from a 90's Film/Cartoony thing "The Pagemaster."
I'm planning on doing the other two books after this guy is finished.
Still plenty to work on, but the idea is there.
Horror:
I'm planning on doing the other two books after this guy is finished.
Still plenty to work on, but the idea is there.
Horror:
Wednesday, 2 May 2012
-Captain Mal Reynolds' Pistol-
Yay...GUN
Spent most of the day on this.. O_O...
Fancied something a little more technical than organic sculpting
For something that is gonna be on screen at about an inch of the display...maybe I could have made it less detailed...ah well, now he has a shiny gun..
Spent most of the day on this.. O_O...
Fancied something a little more technical than organic sculpting
For something that is gonna be on screen at about an inch of the display...maybe I could have made it less detailed...ah well, now he has a shiny gun..
有光澤!
Tuesday, 1 May 2012
-Nathan Fillion update-
So i've been working on my Nathan Fillion sculpt, getting the clothing bases on there etc. The braces were...unpleasant to make, but I think that'll be the most technical part of him.
Anyway...hopefully i'll keep this up to date and a progression should start showing. Cheers
Anyway...hopefully i'll keep this up to date and a progression should start showing. Cheers
Labels:
mal reynolds
TIME TO BLOG
Massive neglect to the blog as of late, so dumping some work. Ill put a bit of text explaining what and why they are here... boop!
[Slig] Decided to do a bit of fan art, so here's a Slig from the 90's game Abes Odyssey. The organic bits were entirely zbrush, whereas the mechanical bits were 3DS MAX. |
[Head 01] Testing out head sculpting abilities and realistic texture painting methods. Starting to understand it. Everything in Zbrush |
[Head 02] Same as Head 01, head sculpting abilities and realistic texture painting methods. Everything in Zbrush |
[Demony] Speed sculpt, attempting a full body anatomy study..with a cool head. Zbrush again |
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