
Decided to load this back up, thinking of doing a bigger project with him, purely fan-art.
Its not quite ready for low poly time, but a few fixes here and there should sort that out.
Anywho, anjoy
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Finalised Zbrush Sculpt |
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Low Poly: 3600 tri's |
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Rigged [Biped] Skinned [3ds Max Skin] and Posed - Ready for animation |
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[Slig] Decided to do a bit of fan art, so here's a Slig from the 90's game Abes Odyssey. The organic bits were entirely zbrush, whereas the mechanical bits were 3DS MAX. |
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[Head 01] Testing out head sculpting abilities and realistic texture painting methods. Starting to understand it. Everything in Zbrush |
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[Head 02] Same as Head 01, head sculpting abilities and realistic texture painting methods. Everything in Zbrush |
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[Demony] Speed sculpt, attempting a full body anatomy study..with a cool head. Zbrush again |