Tuesday, 1 May 2012


Massive neglect to the blog as of late, so dumping some work. Ill put a bit of text explaining what and why they are here... boop!

[Slig] Decided to do a bit of fan art, so here's a Slig from the 90's game Abes Odyssey.
The organic bits were entirely zbrush, whereas the mechanical bits were 3DS MAX.
[Head 01] Testing out head sculpting abilities and realistic texture painting methods. Starting to understand it.
Everything in Zbrush
[Head 02] Same as Head 01, head sculpting abilities and realistic texture painting methods. 
Everything in Zbrush

[Arm] Arm anatomy practice. Spent a bit of time on detailing a hand as I usually skip over it. I gained a lot of valuable information from this - my drawing and sculpting has definitely improved as a result from studies. STUDY STUDY

[Demony] Speed sculpt, attempting a full body anatomy study..with a cool head.
Zbrush again
[Nathan Fillion] Sculpting realistic likeness to Nathan Fillion [of "Firefly" and more recently "Castle"] I'm going to keep
this one up and go ahead onto full body and model his clothes on his character "Captain Mal Reynolds" in "Firefly"
All Zbrush so far

THERE...I blogged, would have liked to have shown some pre-lim sketches of some stuff, but I should get on with things, maybe this will be for next time.
ANYWAY.. If anyone is reading this, can I have a job?

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