Mudbox and 3dsmax in 3 weeks = this.
Tuesday, 14 December 2010
Mudbox and 3dsmax in 3 weeks = this.
Monday, 13 December 2010
Friday, 26 November 2010
Monday, 15 November 2010
The brief advises us to choose something simple and stylised, nothing real, and something that has already been designed. It also states that we should set aside the first day/evening to choose and research the chosen character....Well...I'd rather spend said time designing my own. So yeah..here she is, robot hand+feet super original chick, anyway, hopefully should be able to mix this up when I get to sculpting this, on to the turnarounds! :D
Saturday, 13 November 2010
Oh the bottom picture [clicky], its a progress gif from the body shape to the final image
Thursday, 11 November 2010
Tuesday, 9 November 2010
if you dont know what to do with them next...then here is a clue
- Initial research
- Design & Development:
- Source material for textures, lighting, etc
- Model Pack
- Final Colour pre-viz Artwork/Macquettes
- Production Tasks Breakdown, Technical Requirements, Schedule & Charts, Roles & Budgets
- Production Values"
I have been doodling today so i'll get those up later.
Thus far, on a percentage level of completion of where I am [vehicle and character]
I am something along the lines of:
Research and Source Material Gathering: 40%
Concept and development: 60%
Model pack and Turnaround: 20%
Final Pre-vis: 0%
Research and Source Material Gathering: 80%
Concept and development: 50%
Model pack and Turnaround: 10%
Final Pre-vis: 20%
Obviously I cant continue onto pre-vis before i've decided on the character/vehicle etc, but aside from that I'm just going to keep on chugging the work out.
Friday, 5 November 2010
Tuesday, 2 November 2010
Saturday, 30 October 2010
Friday, 29 October 2010
Messing around with this guy, hell knows whats happening with him... looks cool though? isnt that what counts? oh no wait...quantity! I forget! NEEDS MORE HAIRSTYLE VARIATIONS! COLOUR, SHAPE, PASTEURIZATION!
Thursday, 28 October 2010
here he is with an extremely useless spanner....doesnt he know he looks ridiculous?
Anddd beginning to finalize [whut?] my vehicle, just gotta look at weapons and accessories.. I think the turnarounds will come before the previs, just so I can get everything where it should be in a technical precise manner rather than winging it in photoshop.
Please...feel free to peruse
Wednesday, 20 October 2010
Started experimenting with silhouettes for the vehicles, most of them just playing around with the different vehicle classes we plan to have. I'm taking up the medium size class; jeeps, hummers, rally cars, general off roaders which is in the bottom image. Ren and I collaborated to create the hover type vehicles and the rest was just me.
Wednesday, 6 October 2010
Anyway, my current project is to create an environment in Autodesk Maya, and here is what it look's like:
Particulary happy with the text, getting russian text into any 3d program was proving impossible so instead, each letter was lovingly handcrafted, there goes my life.
Nearly finished with the modelling, by the end of today would be epic, then off this whitebox stage and onto the pretty textured whitebox stage, I love concrete.
Tuesday, 11 May 2010
The scene crashed just before a render, I loaded it back up and hit render again but forgot to add another light, scene came out a bit dim, but sod it, cool beans for a test.
Monday, 10 May 2010
Wednesday, 21 April 2010
"this time there's snow joke! I thought this one was very n-ice and gave me chills when I saw it." - Ren Manuel
Yeah a render....bam, full size for all the snowy goodness, gotta work on the skin, but this isnt too far off. All procedural, no mapping. Badabing
Better start doing this bloggermajig again. Uhm, basically finished the organisation of all the shots and layed them up in a sequence in premier, some have animation..and hopefully by end of the week/weekend, i should have them all done....eep...promises.
Anywho, heres the sequence [this is also for my animating team to pick shots from]
Updated version. No.2
Saturday, 13 February 2010
Monday, 11 January 2010
Onto focusing on the Working storyboard..not looking forward to 96 images though...grr