Saturday, 30 October 2010

okay so..heads....development schmevelopment..

Friday, 29 October 2010

Messing around with this guy, hell knows whats happening with him... looks cool though? isnt that what counts? oh no wait...quantity! I forget! NEEDS MORE HAIRSTYLE VARIATIONS! COLOUR, SHAPE, PASTEURIZATION!

Thursday, 28 October 2010

I'm going to bed, can't do anything moar right now,
here he is with an extremely useless spanner....doesnt he know he looks ridiculous?

Began character began I mean I sat down and drew a guy, thus deciding he should be my character, I liked the design of him in any case [/continues on to draw him with a 1000 different hairstyles to satisfy the brief] kinda punky esque general badass on a vagina ache 24/7

Anddd beginning to finalize [whut?] my vehicle, just gotta look at weapons and accessories.. I think the turnarounds will come before the previs, just so I can get everything where it should be in a technical precise manner rather than winging it in photoshop.

A glance at my layout sheets aswell as some pre-production for the vehicle.
Please...feel free to peruse

Wednesday, 20 October 2010

Started experimenting with silhouettes for the vehicles, most of them just playing around with the different vehicle classes we plan to have. I'm taking up the medium size class; jeeps, hummers, rally cars, general off roaders which is in the bottom image. Ren and I collaborated to create the hover type vehicles and the rest was just me.

Wednesday, 6 October 2010

Thought I had better put the ignition key back into this blog, I've done a few bits over the summer that aren't really worth posting, more tests for myself to improve in different areas.

Anyway, my current project is to create an environment in Autodesk Maya, and here is what it look's like:

Particulary happy with the text, getting russian text into any 3d program was proving impossible so instead, each letter was lovingly handcrafted, there goes my life.
Nearly finished with the modelling, by the end of today would be epic, then off this whitebox stage and onto the pretty textured whitebox stage, I love concrete.