Friday, 26 November 2010

Haven't blogged in a while, I think it's down to when I do 3D work, i'm a little fussy with what I post [mainly because its a lengthy progress of looking at something ugly and messy, before having something near finished and something that I'm relatively pleased with, to show] but anyway, here she is thus far. These are just viewport captures, I think if you can make it look good there, then it will look good in anything.

Monday, 15 November 2010

Pre-Production is on pause for a cheeky 3 week mudbox/zbrush project.
The brief advises us to choose something simple and stylised, nothing real, and something that has already been designed. It also states that we should set aside the first day/evening to choose and research the chosen character....Well...I'd rather spend said time designing my own. So she is, robot hand+feet super original chick, anyway, hopefully should be able to mix this up when I get to sculpting this, on to the turnarounds! :D

Saturday, 13 November 2010

The final design of my Racer, decided to tone down his armour because it would be difficult for him to drive in. I wanted to include some tattoos aswell so this was a better way to show them off, gonna go ahead and cover his entire body in them.
Oh the bottom picture [clicky], its a progress gif from the body shape to the final image

Thursday, 11 November 2010

Some of the throwaway stuff before I started designing my choice, these look more like punk characters than a racer/punk/future guy so none of these were used, useful exercise to get a feel for a character though.

Tuesday, 9 November 2010

Some more development on...the..guy face man. Want to get an interesting silhouette on him so i drew...silhouettes of him. Also...since this silhouette idea seems to have caught the interest of a few people [not my idea anyway, thank conceptartists across the globe for that]
if you dont know what to do with them next...then here is a clue

Just reviewing the brief for this project, nothing too exciting. This is more of a quick reference for me to lookup, I spend more time on the internet than looking at the briefs.

"Your Production Folder should include:
  • Initial research
  • Design & Development:
  • Source material for textures, lighting, etc
  • Model Pack
  • Final Colour pre-viz Artwork/Macquettes
  • Production Tasks Breakdown, Technical Requirements, Schedule & Charts, Roles & Budgets
  • Production Values"

I have been doodling today so i'll get those up later.

Thus far, on a percentage level of completion of where I am [vehicle and character]
I am something along the lines of:

Research and Source Material Gathering: 40%
Concept and development: 60%
Model pack and Turnaround: 20%
Final Pre-vis: 0%

Research and Source Material Gathering: 80%
Concept and development: 50%
Model pack and Turnaround: 10%
Final Pre-vis: 20%

Obviously I cant continue onto pre-vis before i've decided on the character/vehicle etc, but aside from that I'm just going to keep on chugging the work out.

Friday, 5 November 2010

I'm currently helping develop a character for use in a future game called RUST, dont think im allowed to say anything for the minute, but yeah, heres some doodles

Tuesday, 2 November 2010

Work in progress, massive canvas :D